![]() ![]() The least damaging loop only 50% damage wich 20% of it it's white damage (recoverable). Third Loop: Jumping chain "I love jumping" editionĬlose lp x2 *kitty hits* Forward jump j.lk, j.mp (1 hit), j.hp *kitty hits* Neutral jump j.lk, j.mp (1 hit), j.hp *kitty hits* Forward jump j.lk, j.mp (1 hit), j.hp *kitty hits* s.mp xx Dancing Flash This loop is way more consistent than the first one but it does even less damage, again, only good for showing what Felicia can do to demitri or when you want to humiliate a demitir player i guess (regular loop is better for that anyway) ![]() Cr.lp, cr.lk *kitty hits* s.mp xx lp Catspike *kitty hits* ES delta Kick *kitty hits* close mk xx lp Catspike x2 into close mk xx Dancing Flashįirst of all: this loop is inconsistent, the ES Delta kick must be executed in the exact instant the kitty hits, however she randomly won't hit the opponent when the delta kick ends making you drop the combo.Īnd last but not least you would be using a total of 3 bars just for this combo and you will still do LESS DAMAGE than the regular 2 bar and easier to do loopĬlose lp x2 *kitty hits* Forward jump j.lk, j.mp (1 hit), j.hp *kitty hits* Neutral jump j.lk, j.mp (1 hit), j.hp *kitty hits* close lp, s.lp (far) xx lp Catspike *kitty hits* close mk xx lp Catspike x2 into close mk xx Dancing Flash ![]()
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